Thursday, October 15, 2015

The Knights of Badassdom paired with Fall Hornin' Pumpkin Ale

31 Days of Draughts and Darkness: Volume III
The Knights of Badassdom (2013)

The adventure genre is one near and dear to my heart, especially as a child of the 80's and early 90's. Before the days of slick, big-budget adaptations of "Lord of the Rings" and "Game of Thrones", fantasy was defined largely by the old DnD (Dungeons and Dragons) tropes. The warrior, cleric, wizard, thief, and other classic roles each had their own style, and into each we could project our fantasy selves, a heroic version of what was otherwise a mundane life.

Laugh away, but we all do this is some form or another. For some, it simply becomes a passion less "nerdy", like fantasy football. For others, the swords n' sorcery never let go. The dream persists that, one day, the call to heroics will sound and you'll have to step up from your boring 9-to-5 and embrace the adventure.

Tonight's feature gives all us dreamers that reward, only in the form of a blood-thirsty succubus. When all your bravery's been earned via experience points, what happens when you find yourself needing it against some real-world monsters?


The Plot:

 Eric and Hung are best buddies with an obsession for all things LARPing (Live Action Role Playing). They spend their weekends in the woods, acting out live "battles" against all manner of goblins, elves, and warlocks (other players). Experience points are gained, stories told, and many an eye rolled by the surrounding townsfolk. With Eric coming from a rich family, their group of literal weekend-warriors bedecks themselves in actual (replica) armor and weapons. Foam padding included. Eric has even claimed to have ordered an actual spell book off EBay.

When fellow friend Joe is dumped by his longtime girlfriend, angry at his lack of ambition and obsession with heavy metal, Eric and Hung step in to fill the void. They basically kidnap their heartbroken friend and drag him to the biggest LARPing event of the year. Forget the vile wench! There's adventures to be had!

Everything's going great until Eric busts out his new spell book. Having no idea what the runes within suggest, he inadvertently casts an actual summoning spell. What arrives is a succubus from hell, who after a brief glimpse into Joe's mind, takes the form of his ex-girlfriend. Sultry and hungry, the succubus blends right into the medieval-themed crowd. Weekend-warriors begin dropping like flies. 

Now the geeks must step up and become real heroes before their fellow LARPers get torn to pieces by a real-life demon.


The Flavor:

"The Knights of Badassdom" is far from perfect. While the premise is sheer gold, much of the story is rushed and the comedy hit-or-miss. The film received mixed reviews upon release, and while I understand the criticism, I personally fall into the positive camp. I believe "Knights of Badassdom" is destined for cult-classic status in a few years. There's enough charm to elevate the film past its less effective moments.

First off, while parodying the LARPing world is as easy as shooting fish in a barrel, I applaud "Knights of Badassdom" for taking the high road. Yes, it makes fun of LARPing, and we laugh along with the jokes. Then it actually introduces us into its world, and I'll be damned, it's portrayed as really cool. The film may poke fun at live action role playing, but it also gives us a peek into what makes the sport so appealing. There's a whole community of men and women acting out adventures, armor and all, and while it's all fake, when the stigma's removed and everyone's in on the fun, the experience seems thrilling. Yea, I may be biased, being a geek and all, but "Knights of Badassdom" really does celebrate the geeks.

The film also has a nice blend between slasher horror and genuine adventure flick. When the succubus is on her rampage, the blood flows freely. "Knights of Badassdom" doesn't skimp in the gore department, dispatching victims with the sort of gusto you'd see in a "Friday the 13th" movie. It's not so much scary as it is a brutal display of what this creature is really capable of. It both works make our villain imposing and to throw some serious viscera at the screen.

On the adventure side, once our cast heroes-up and decides to become the warriors they've always pretended to be, "Knights of Badassdom" plays up some fun adventure tropes. From improvised weapons, botched spellcasting, and a ragtag party, the film plays out like the cast were using a actual Dungeons and Dragons strategy guide to fight the real monster. This is where the humor really shines.

Finally, the film gets extra points for a hysterical performance by Peter Dinklage, who's stoner-turned-avenger Hung steals every scene he's in.  


Best Paired With:

This appears like a horror comedy that makes fun of nerds, but those most enamored with fantasy will actually have the most fun with. The film has plenty of in-jokes and nods, more loving parody than mean-spirited jab. There's also plenty of action and campy gore to satisfy.

The casual viewer may not get all the jokes, but will still have a good time.


Brew

Let's see, here we have a horror-adventure-comedy, so we should keep things light. But with an interesting, distinct twist on the norm..

Name: Fall Hornin'
Brewery: Anderson Valley
Where Brewed: Boonville, CA
ABV: 6.0%
Style: Pumpkin Ale

Color:  Unlike its pumpkin-ale brothers, Fall Hornin' has a color that's deep, dark red. So much so that the brew looks like a brown ale when poured into a glass. You'll find none of the standard orange tones here.

Aroma: The Fall Trio (cinnamon, nutmeg, clove) are all well represented on the nose, and with them that signature vegetable twinge of pumpkin. The malt presence is also toastier than most other pumpkin beer scents. Seeing how dark this beer is, I'm expected that toasted malt quality to carry over into the taste.

Taste: The malts are a bit toasty, but only just so. More of their flavor is the bready sort of goodness you'd find in a more golden-bodied ale. The spices hit hard in the flavor department, with cinnamon in particular playing alpha to the nutmeg and clove. As the flavors settle, more of the roasted quality of the malt becomes noticeable, especially once the slightly-bitter kick of hop appears in the background.

The hops are dry on the tongue, and change up the flavor profiles from the early taste. At first, Fall Hornin' comes off like a typical pumpkin ale. Nice array of spices, just a tad of pumpkin flavor, and a dose of malts. Once the hops appear, the sweetness of the malt recedes, leaving only the roasted notes behind. This combines with the warming quality of the cinnamon to make for a very different closing flavor. It's almost as if each sip provides two unique tasting experiences, like drinking two beers at once.

Aftertaste: The mild hops stick to the tongue slightly, but not so much as the spice factor. Cinnamon can be detected on the taste buds minutes after taking a sip. But nicely, that cinnamon isn't the sweet sort. Rather, it's the warming variety boosted by the bitter hop and toasty malt.

Body: I'm very surprised, as Fall Hornin' is far lighter in heft than I would've thought. It's dark tone led me to believe the experience would come in at medium. But Fall Hornin' goes down like air. At 6.0%, watch your volume intake. I can easily see this brew creeping up on you if you're not careful.

Pair: As a pumpkin ale with a little extra roast, I can see Fall Hornin' pairing equally well with pub fare or a heartier dishes like stew. If you've still got the grill out on the patio, this brew would go great with burgers and sausages. But if the chill of the season has taken hold, Fall Hornin' should pair up just as well with home-style cookin'.
  

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